AI Insights · Timothy · April 2024
Top 5 Hypercasual Games on Android in Lebanon Q1 2024
An overview of the performance of the top hypercasual games in Lebanon for Q1 2024, highlighting download rates, revenue, and active user trends.
Throughout the first quarter of 2024, the top hypercasual games on the Android platform in Lebanon showed varying levels of performance in terms of downloads, revenue, and active users. Here's a closer look at how each game fared:
DOP: Draw One Part from SayGames Ltd saw a notable increase in weekly downloads, starting at approximately 10.6K in early January and peaking at 13.8K by mid-March. The game also experienced a rise in weekly active users, growing from 26.9K to around 29.7K during the same period. However, revenue remained minimal with a peak of $1 in the week of February 19.
Teacher Simulator: School Days by Kwalee Ltd had a strong start with 23.9K downloads in the first week of January, but this number gradually declined to around 5.3K by the end of March. The weekly active users also saw a reduction from 41K to 11.5K over the quarter. Revenue peaked at $2 during mid-February.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES initially had 5.8K downloads, which spiked to 18.7K in the fourth week of January before stabilizing around 4.8K to 6.3K towards the end of the quarter. The active user base increased significantly from 39.5K to 71.8K during January but then settled at around 38.7K by the end of March. Revenue showed small peaks, reaching $2 in late February.
Snow Race! by GOODROID, Inc. saw a consistent increase in downloads, starting at 2.6K in early January and reaching nearly 10K by the end of the month. The game maintained a steady active user count, which climbed from 5.8K to 17.5K by early February before stabilizing around 13.5K by the end of March.
Color ASMR: Painting Book from Zego Studio experienced a varying download rate, starting strong with 10.5K in early January, dipping mid-quarter, and then peaking again at 10.5K in early March. The active user count showed a high level of engagement, starting at 53.2K and reaching a peak of 50.2K mid-March.
These figures highlight the dynamic performance of hypercasual games in Lebanon, with fluctuations in downloads, active users, and minimal revenue gains. For more detailed insights, visit Sensor Tower.